Presented to the Mythos DAO by
Ryan Waller
Chairman of the Board
Forthright Entertainment
Skype ID: rwaller211
Mobile: 628-400-7279
Ryan.Waller@Forthrightentertainment.com
Click the button below to view the Game Development Document.
SUMMARY
Eldritch Arena is an eight-player competitive auto-battler card game mixing elements of strategy, RNG, and card interactions inspired by Hearthstone Battlegrounds; all themed in various horror mythos.
Each round, players call creatures from the void and strategically position them throughout an arcane circle in preparation for combat. Combat then carries out automatically.
The cycle repeats until players whittled down until one player remains. The remaining player must then choose whether to settle for victory over their Earthly opponents or wager the spoils of war in a fight against Cthuluâs champion; an ancient being ripped from the pages of H.P. Lovecraft.
For most players, the closest frame of reference to this game is Hearthstone Battlegrounds.
Eldritch Arena differs from Blizzardâs battler in a few key ways:
-
It Was a Graveyard Smash: Eldritch Arena pits historyâs greatest earthly horrors against cosmic horrorâs from Lovecraftian fiction.
-
Facing the Champion: the last player standing in each match can wager their winnings in a battle with Cthulhuâs champion. Competitive players may adjust their strategy, reserving stronger creatures in anticipation of facing the champion.
-
The Void Stares Back: the creatures of Hearthstone Battlegrounds are assigned to a tier, growing progressively stronger. In Eldritch Arena, staring deeper into the void to summon stronger creatures incurs a cost in the form of a playerâs sanity. A playerâs sanity score equals the sum of creaturesâ void tiers.
Forthright Entertainment is seeking $400,00 to launch Eldritch Arena on iOS, Android, Windows, MacOS, and Linux (with potential expansion to consoles) by as early as the end of Q4, 2023; an ambitious feat made possible through its proprietary tools for ethical AI-assisted content production.
BACKGROUND
Based in Knoxville, Tennessee, Forthright Entertainment is a game publisher whose executive leadership team has more than 125 years of AAA gaming leadership experience and who have grossed over 2.4B in their careers.
Forthright has shipped over 75 mobile, PC, and console games. Forthright is developing proprietary tools for AI-assisted production in partnership with Vector AI. The publisher also draws from a talent pool rich in experience with Web3 gaming.
Marketing for Eldritch Arena will be spearheaded by Lee Kirton as part of a broader partnership with 4media Group; a world-class marketing and communications firm. Lee is an alumnus of industry leaders such as Bandai Namco, Atari, Infogrames, and GT Interactive. His track record of success as a marketer in the gaming industry includes contributing to the launch of Elden Ring, Cyberpunk 2077, The Witcher 3: Wild Hunt, Tekken 7, and Dark Souls III.
OBJECTIVE
The objective is to add an immediately-playable, sustainably-profitable addition to Mythicalâs ecosystem while enhancing an AI-assisted content pipeline throughout each 90-day competitive season.
MONETIZATION
In terms of monetization, the game follows a freemium model. The base game is free.
The following items will be purchasable via fiat currency:
-
Battle Passes: players may choose to purchase battle passes for seasonal competitive play, granting them access to a limited-time unlockable hero, two additional hero options at the start of each match, and other exclusive perks.
-
Oracle Pacts: players are shown the best moves they can make during the Preparation Phase. This does not guarantee the playerâs victory in that round. Use of a pact is recorded in a playerâs stats. Playerâs may choose to disable this feature and be matched with opponents whoâve done the same.
Wins in which a pact was made at any point throughout the match are denoted on leaderboards. Players may choose to disable this function in the settings. The number of oracular pacts per game is shown in playersâ profiles.
The following items will be purchasable from the Mythical Market:
-
Hero Enhancements: players can purchase vanity upgrades to their favorite heroes, swapping their outfits, vocalizations, backdrops, and more.
-
Collectorâs Edition Battle Passes: players may choose to purchase âCollectorâs Editionâ passes for seasonal competitive play which feature exclusive vanity upgrades. Collectorâs Edition battle passes will also record a playerâs performance statistics at the end of each competitive season.
Collectorâs Edition passes will also serve as the only means of recording and accessing a subset of playersâ stats, unlocking exclusive columns on all official Eldritch Arena leaderboards.
TEAM
Ryan Waller
Founder & Chairperson
Ryan Waller has been an entrepreneur in game publishing for over 15 years, driving development and publishing for over 75 titles across PC, mobile, and consoles. He is actively involved in the application of the franchise structures and marketing disciplines of mainstream sports leagues to the esports sector.
Ken Rosman
Chief Executive Officer
Ken has over 20 years in the interactive games industry, shipping over 25 titles across platforms. He previously ran Radical Entertainment for Activision-Blizzard. Key titles include Neverwinter Nights, Sunset Overdrive, Quantum Break, Prototype 2, Empire Earth, F.E.A.R and SWAT.
Scot Bayless
Director of Growth
Scot has been a technical and creative leader for 30 years, producing hit games at Sega, Microsoft, EA and Capcom. He has collaborated with Steven Spielberg, Christopher Nolan, Kathleen Kennedy and others.
Troy Dunniway
Director of Product
Troy is a 25-year industry veteran with experience at major studios including Microsoft, EA, UBISOFT, Disney. He has overseen the design and development of over 100 AAA games on every major platform. Troy spent 10 years growing a 300-person team building PC client F2P MMORPGs and F2P mobile games for the Chinese market.
CORPORATE PARTNERSHIPS
Gaming Technology
Influencer Platform
Global Game Hosting
Talent Sourcing
SPECIFICATION
The project, its development, the use case, features, and changes being proposed are addressed in the Game Design Document.
IMPLEMENTATION PLAN
See Section 1 of the Game Development Document.
Forthright Entertainment is passionately committed to showcasing the unique advantages of Web3 integration in elevating player engagement and immersion. At launch, this will be achieved to the greatest effect via Collectorâs Edition Battle Passes which serve as the exclusive means of documenting a subset of playersâ performance metrics each season. The team is excited to explore new avenues for the creation of unique value through thoughtful integration of Web3 technologies in future releases.
COST
See Section 8 of the Game Development Document.